GURPS Classic: Fantasy
GURPS Classic: Fantasy
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GURPS Classic: Fantasy
Beware of the Banestorm
Welcome to the world of Yrth, a wondrous place populated by mysterious monsters and magical races . . . and by people snatched from our Earth by the cataclysmic Banestorm!
Whole villages were transported – from such diverse locales as medieval England, France, Germany, and the Far East. Yrth is a world of cultural conflict, where the Crusades aren't ancient history – they're current events!
Characters can journey from the windswept plains of the Nomad Lands – where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla – to Megalos, the ancient empire where mighty magic and political intrigue go hand in hand. Or go south into the Moslem lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din.
GURPS Fantasy provides the GM with a complete world background – history, religion, culture, politics, races – everything he needs to begin a GURPS campaign.
This is a complete revision and expansion of the material that appeared in the first edition of GURPS Fantasy.
(Note: This PDF does not include the color map from the original print release. That can be found in the Resources section of the official web page.)
Written by Kirk Tate / Janet Naylor
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